I have some anecdata from Notch of Minecraft fame:cthulhu wrote:Looking Glass Studios is probably the counter example. Systm Shock 2 was a commerical disaster. However, SS2's piracy rate was apparently very high, it was a great critical success and it is widely remembered as a classic game. If piracy encouraged purchases or was a 'try before you buy' arrangement, then SS2 would have been a commerical success.
However, looking glass isn't in business....
Looking glass studios in particular is to me the biggest counterargument to this line.
http://torrentfreak.com/piracy-is-theft ... or-110303/
So where does this leave us? Lets look at another example, lets compare sales from the first Xbox and the Playstation 2. The first Xbox was so easy to hack you could do it with just some software, you didn't even need to open the case. I assume modding the PS2 is very difficult because none of my acquaintances ever got theirs modded.
The top three Xbox games sold 8, 5 and 3 million copies respectively for an audience of 24 million Xbox owners. The Playstation 2 has an install base 6! times the size of the Xbox 1, about 150 million, and it's top three selling games 17,15 and 11 million sold. If we take a leap and extrapolate this we can see that an Xbox owner would have about as many games in their library as a PS2, if not more. If piracy made a big impact on how many games a pirate buys we should see the Xbox having fewer sales on account of how easy it is to mod.